Hello! Thanks again for helping us, excited to see version 11! Congrats!!
I am thinking of ways to calculate an ‘area’ that falls within a field of view. For instance, I have a three geodesic points, together they create a ‘triangle’. I want to see what % of the triangle falls within a field of view. My foremost thought is to use a ‘point map’ of Topocentric frames, filling the area of interest with points and toggle a boolean as they trigger the field of view event detector.
My question, have we thought about this type of problem? Is there a better way to go about this than a point map?
if no, then if there a good way to calculate the ‘great circle’ (shortest path) between 2 geodesic points/Topocentric frames that has been implemented in orekit already? I am using linear interpolation right now, but its a bit janky, especially at the poles.
Sincerely, Thank you;