Definition eclipse of a celestial body in near-Earth orbit

Hi! I’m new to using oerkit. A situation has arisen, I have the coordinates of the satellite’s position in XYZ relative to the center of the earth on WGS84, and I need to determine whether it is illuminated by the sun or is in an eclipse. I will be very grateful for any help! I tried to use Eclipse Detector, but I get very strange results. I’ll attach the code.

public class CalculateSunlight {
    private static double equatorialRadius = Constants.WGS84_EARTH_EQUATORIAL_RADIUS;
    private static double polarRadius = Constants.WGS84_EARTH_FLATTENING;
    private CelestialBody earth;

    public CalculateSunlight() {
        initialFrame();
    }


    public double calculateSunlight(double x, double y, double z, double vx, double vy, double vz,  AbsoluteDate dateTime){
        EclipseDetector eclipseDetector = buildEclipseDetector();
        return eclipseDetector.g(createSpacecraftState(x, y, z, vx, vy, vz, dateTime));
    }

    public EclipseDetector buildEclipseDetector() throws OrekitException {
        final double SUN_EQUATORIAL_RADIUS = 696000000;
        CelestialBody earth = CelestialBodyFactory.getEarth();
        OneAxisEllipsoid earthShape = new OneAxisEllipsoid(equatorialRadius, polarRadius, earth.getBodyOrientedFrame());
        PVCoordinatesProvider sun = CelestialBodyFactory.getSun();
        EclipseDetector detector =  new EclipseDetector(sun, SUN_EQUATORIAL_RADIUS, earthShape);
        return detector;
    }

    private SpacecraftState createSpacecraftState(double x, double y, double z, double vx, double vy, double vz, AbsoluteDate dateTime) {
        Vector3D position = new Vector3D(x, y, z);
        Vector3D velosity = new Vector3D(vx, vy, vz);
        AbsolutePVCoordinates absolutePVCoordinates = new AbsolutePVCoordinates(earth.getInertiallyOrientedFrame(), dateTime, position, velosity);
        return new SpacecraftState(absolutePVCoordinates);
    }

    private void initialFrame() {
        this.earth = CelestialBodyFactory.getEarth();
    }
}