Hello again @Echulion,
Not sure I understand, FoV here is attached to ground point.
If it looks towards Zenith it’s probably because you designed the FieldOfView
in the constructor GroundFieldOfViewDetector
to point to Vector3D.PLUS_K
and used a TopocentricFrame
.
If you want to look in a specific direction from the ground, you have to design a FoV vector with respect to the TopocentricFrame
(X = East, Y = North, Z = Zenith)
I suggest you read this post for more information.
If you want your Fov to move with time, you have to design a similar detector using for example a TimeSpanMap instead of a basic fixed FoV.
Does this help ?
Maxime