Add a isQuasiInertial() method in LOFType

Hey @dgondelach ,

Thank you for your thoughts ! It would indeed be very straightforward, every LOFType would have its inertial equivalent (except for EQW). For example, we would have NTW, NTW_INERTIAL and so on. This is what’s already done in OrbitRelativeFrame but the user still has to choose the inertial one. We could improve the documentation as you proposed to explicitly say that the inertial one should be used by default.

I’ll double-check but I also think that the CCDSDS does not mention this.

On another note to everyone and regarding what I said on a possible LOF interface, a new requirement came up with the future collision package. As I explained here, I need this new interface if I want to use the StateCovariance class with my encounter frames classes. I’m going to make another updated UML diagram about it soon.

Best,
Vincent